R1Sezejay
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Thank you for sharing your talent! Really appreciate it!Former audio engineer here who posted some of the EQ recommendations and analysis on this forum. R1S Elevation and R1T Meridian.
The “headliner” speakers are toggled on and off by the 3D modes. That's by design. We definitely want the ability to turn them off. Here's why.
99%+ of music is recorded and played back in stereo, which means it contains two separate channels of information: Left and Right. When a system has only two speakers, mapping which channel of information goes to which speaker is straightforward: Left to left, Right to right.
However, an audio system with more than two speakers (e.g., a typical car system) has to make decisions about how to split/copy the Left and Right channels of information to other speakers. This process is called "upmixing."
The two biggest factors that influence upmixing decisions are:
Let's break these two factors down with the most basic example of an additional speaker beyond the left and right: the subwoofer.
- The bandwidth capability of the other speakers, or the frequency range they can play at what volume before distorting.
- What the listener should hear when the other speakers play audio back.
First, a system with a subwoofer has to decide what information to send to the subwoofer to play back. Generally, it splits off content below 80 Hz from both the Left and Right channels via a crossover and sends the sum to the subwoofer because the subwoofer is much more efficient at playing back low frequencies at higher volumes than your typical left and right speakers. Efficiency has to do with how much air a speaker can move (loudness) at what frequency before it breaks up. Subwoofers move air at lower frequencies more efficiently than tweeters, for example.
Second, we only ask the subwoofer to play frequencies below 80 Hz (even if it can efficiently play back frequencies up to 150-200 Hz) because those frequencies are hard to localize. Our ears and brains don't/can't use differences in volume and phase to determine where low frequencies are coming from in space. If we asked a subwoofer to play back the frequency ranges of a violin or voice (assuming it had the bandwidth capability to do that), we'd notice immediately they were coming from the trunk or under the seat. This is probably not what people want to hear.
All of the above applies to the headliner speakers (or the center speaker, for that matter), but the problem is actually more complicated because all of the frequencies we would send upward are both highly localizable and we can't use a simple crossover to decide what goes into those speakers and what doesn't.
If, for example, we use a crossover to send any frequency above 10 kHz to the headliners, a single cymbal hit that spans 400 Hz to 12 kHz would suddenly sound like multiple cymbals coming from different directions. Worse, it would sound confusing because part of the information—mainly the split "hits" occurring at the same time—tells our brains that they're the same cymbal hit but another part of the information—frequency range—tells our brains they have to be two different cymbals. Our brains get confused and spend energy trying to make sense of what is going on. It's actually quite amazing how much of our world we understand only through our ears...
So if we can't use a simple crossover to decide what content to send upward, then we use Digital Signal Processing, i..e, "3D Mode," to make "smarter" decisions. Engineers design algorithms to selectively choose what parts of the content to cut/copy and send upward based principally on two things:
Like we said earlier, it doesn't make sense to send low frequencies upward because those speakers can't handle them (they're small), so the DSP sends mid and high frequencies.
- Frequency range.
- Volume similarity and phase coherence between the Left and Right channels.
Here's an oversimplification of how it decides which "occurrences" of those frequencies to send upward: It uses Fast Fourier Transforms to break down content with complex waves (pretty much all music unless you like listening to pure sine waves) into constituent sine waves. Then it determines how similar the Left and the Right waves are to each other based on volume and phase. The most basic example is a voice recorded on a mono channel microphone and mixed equally between the Left and the Right channels so that the voice sounds like it's coming from dead center even if no speaker exists in the center. When our brain hears sound in the left and right ears that are the same volume and same phase (the constituent frequencies arrive at both ears at the same time), it decides the sound came from either dead in front or behind us (how it determines which is another topic entirely).
When the DSP compares the Left and Right channels to each other and sees that certain content has the same volume in both and the same phase in both (all the waves line up in time), it assumes that it's probably something like a voice or snare or kick drum that the mixing engineer probably doesn't want you to hear from anywhere but dead ahead and that you probably don't want to hear from dead ahead.
If the content differs in volume and/or phase—like a high-hat that's been panned right or room reverb—the DSP might decide to send that upward because it assumes those sounds contribute to us hearing "space" and we don't want to localize it anyway.
It does all this in real time.
The challenge any upmixer like 3D Enhance has is that it can only guess. It has no idea how to differentiate between a snare drum and a voice and a plucked nylon guitar or what any of those things should sound like if they came from overhead or if they were reflecting off a high ceiling and providing a larger sense of spaciousness. It's a lot like trying to convert a 2D photo into 3D so that you can move your head around and see what's behind the person in the foreground: software can do it, but it has to guess and probably won't look convincingly real.
Now to the key question: Should you turn 3D modes on or leave them off?
Answer: If you like them, turn them on.
Hopefully, all this explanation helps you understand what is going on behind the scenes so you can make a more "informed" decision about what you like and dislike. =)
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